Abstract
Feathers, unlike other cutaneous appendages such as hair, fur, or scales have a definite structure. Variation in feather structure creates a wide range of resulting appearances. Collectively, feather structure determines the appearance of the feather coat, which can largely affect the resulting look of a feathered object (bird). In this paper we define the structure of individual feathers using a parameterization based on biological structure and substructures of actual feathers. We show that our parameterization can generate a large variety of feathers at multiple levels of detail and provide an initial step to semi-automatically generating a wide range of feather coats. This is achieved by specifying an intuitive interpolation between different structures and ages of feathers.
Original language | English (US) |
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Pages (from-to) | 565-573 |
Number of pages | 9 |
Journal | Computer Graphics Forum |
Volume | 21 |
Issue number | 3 |
DOIs | |
State | Published - Sep 2002 |
Externally published | Yes |
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design