Recognizing the value of autostereoscopy for 3D displays in public contexts, we pursue the goal of large-scale, high-resolution, immersive virtual reality using lenticular displays. Our contributions include the scalable tiling of lenticular displays to large fields of view and the use of GPU image interleaving and application optimization for real-time performance. In this context, we examine several ways to improve group-viewing by combining user tracking with multi-view displays. Copyright © 2010 by the Association for Computing Machinery, Inc.
|Title of host publication
|Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology - VRST '10
|Association for Computing Machinery (ACM)
|Number of pages
|Published - 2010