Advanced illumination techniques for GPU-based volume raycasting

Markus Hadwiger*, Patric Ljung, Christof Rezk Salama, Timo Ropinski

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

82 Scopus citations

Abstract

Volume raycasting techniques are important for both visual arts and visualization. They allow efficient generation of visual effects and visualization of scientific data obtained by tomography or numerical simulation. Volume-rendering techniques are also effective for direct rendering of implicit surfaces used for soft-body animation and constructive solid geometry. The focus of this course is on volumetric illumination techniques that approximate physically based light transport in participating media. Such techniques include interactive implementation of soft and hard shadows, ambient occlusion, and simple Monte Carlo-based approaches to global illumination, including translucency and scattering.

Original languageEnglish (US)
DOIs
StatePublished - 2009
EventACM SIGGRAPH 2009 Courses, SIGGRAPH '09 - New Orleans, LA, United States
Duration: Aug 3 2009Aug 7 2009

Other

OtherACM SIGGRAPH 2009 Courses, SIGGRAPH '09
Country/TerritoryUnited States
CityNew Orleans, LA
Period08/3/0908/7/09

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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