We propose a new method for anisotropic polygonal surface remeshing. Our algorithm takes as input a surface triangle mesh. An anisotropic rectangular metric, defined at each triangle facet of the input mesh, is derived from both a user-specified normal-based tolerance error and the requirement to favor rectangle-shaped polygons. Our algorithm uses a greedy optimization procedure that adds, deletes and relocates generators so as to match two criteria related to partitioning and conformity.
|Original language||English (US)|
|Title of host publication||Proceedings of the 21st International Meshing Roundtable, IMR 2012|
|Number of pages||18|
|State||Published - Jun 18 2013|