Abstract
In this paper a new quadric-based view-dependent simplification scheme is presented. The scheme provides a method to connect mesh simplification controlled by a quadric error metric with a level-of-detail hierarchy that is accessed continuously and efficiently based on current view parameters. A variety of methods for determining the screen-space metric for the view calculation are implemented and evaluated, including an appearance-preserving method that has both geometry- and texture-preserving aspects. Results are presented and compared for a variety of models.
Original language | English (US) |
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Pages | 473-480 |
Number of pages | 8 |
DOIs | |
State | Published - 2003 |
Externally published | Yes |
Event | VIS 2003 PROCEEDINGS - Seattle, WA, United States Duration: Oct 19 2003 → Oct 24 2003 |
Other
Other | VIS 2003 PROCEEDINGS |
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Country/Territory | United States |
City | Seattle, WA |
Period | 10/19/03 → 10/24/03 |
Keywords
- Appearance-preserving
- Level of detail
- Mesh simplification
- Multiresolution models
- View-dependent
ASJC Scopus subject areas
- Software
- General Computer Science
- General Engineering
- Computer Graphics and Computer-Aided Design