Applications of pixel textures in visualization and realistic image synthesis

Wolfgang Heidrich*, Ruediger Westermann, Hans Peter Seidel, Thomas Ertl

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

63 Scopus citations

Abstract

With fast 3D graphics becoming more and more available even on low end platforms, the focus in developing new graphics hardware is beginning to shift towards higher quality rendering and additional functionality instead of simply higher performance implementations of the traditional graphics pipeline. On this search for improved quality it is important to identify a powerful set of orthogonal features to be implemented in hardware, which can then be flexibly combined to form new algorithms. Pixel textures are an OpenGL extension by Silicon Graphics that fits into this category. In this paper, we demonstrate the benefits of this extension by presenting several different algorithms exploiting its functionality to achieve high quality, high performance solutions for a variety of different applications from scientific visualization and realistic image synthesis. We conclude that pixel textures are a valuable, powerful feature that should become a standard in future graphics systems.

Original languageEnglish (US)
Pages127-134
Number of pages8
DOIs
StatePublished - 1999
Externally publishedYes
EventProceedings of the 1999 Symposium on Interactive 3D Graphics - Atlanta, GA, USA
Duration: Apr 26 1999Apr 28 1999

Conference

ConferenceProceedings of the 1999 Symposium on Interactive 3D Graphics
CityAtlanta, GA, USA
Period04/26/9904/28/99

ASJC Scopus subject areas

  • General Computer Science

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