TY - GEN
T1 - Authoring accessible media content on social networks
AU - Seixas Pereira, Leticia
AU - Coelho, Jose
AU - Rodrigues, Andre
AU - Guerreiro, Joao
AU - Guerreiro, Tiago
AU - Duarte, Carlos
N1 - Publisher Copyright:
© 2022 Owner/Author.
PY - 2022/10/22
Y1 - 2022/10/22
N2 - User-generated content plays a key role in social networking, allowing a more active participation, socialisation, and collaboration among users. In particular, media content has been gaining a lot of ground, allowing users to express themselves through different types of formats such as images, GIFs and videos. The majority of this growing type of online visual content remains inaccessible to a part of the population, in particular for those who have a visual disability, despite available tools to mitigate this source of exclusion. We sought to understand how people are perceiving this type of online content in their networks and how support tools are being used. To do so, we conducted a user study, with 258 social network users through an online questionnaire, followed by interviews with 20 of them-7 blind users and 13 sighted users. Results show how the different approaches being employed by major platforms may not be sufficient to address this issue properly. Our findings reveal that users are not always aware of the possibility and the benefits of adopting accessible practices. From the general perspectives of end-users experiencing accessible practices, concerning barriers encountered, and motivational factors, we also discuss further approaches to create more user engagement and awareness.
AB - User-generated content plays a key role in social networking, allowing a more active participation, socialisation, and collaboration among users. In particular, media content has been gaining a lot of ground, allowing users to express themselves through different types of formats such as images, GIFs and videos. The majority of this growing type of online visual content remains inaccessible to a part of the population, in particular for those who have a visual disability, despite available tools to mitigate this source of exclusion. We sought to understand how people are perceiving this type of online content in their networks and how support tools are being used. To do so, we conducted a user study, with 258 social network users through an online questionnaire, followed by interviews with 20 of them-7 blind users and 13 sighted users. Results show how the different approaches being employed by major platforms may not be sufficient to address this issue properly. Our findings reveal that users are not always aware of the possibility and the benefits of adopting accessible practices. From the general perspectives of end-users experiencing accessible practices, concerning barriers encountered, and motivational factors, we also discuss further approaches to create more user engagement and awareness.
KW - accessibility
KW - social media
KW - user-generated content
KW - visual content
UR - http://www.scopus.com/inward/record.url?scp=85141218445&partnerID=8YFLogxK
U2 - 10.1145/3517428.3544882
DO - 10.1145/3517428.3544882
M3 - Conference contribution
AN - SCOPUS:85141218445
T3 - ASSETS 2022 - Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility
BT - ASSETS 2022 - Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility
PB - Association for Computing Machinery, Inc
T2 - 24th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2022
Y2 - 23 October 2022 through 26 October 2022
ER -