TY - JOUR
T1 - Circular arc snakes and kinematic surface generation
AU - Barton, Michael
AU - Shi, Ling
AU - Kilian, Martin
AU - Wallner, Johannes
AU - Pottmann, Helmut
N1 - KAUST Repository Item: Exported on 2020-10-01
Acknowledgements: This research has in part been supported by the Austrian Science Fund (FWF, grant P23735). We also want to thank Florin Isvoranu for help with architectural realization.
PY - 2013/5/7
Y1 - 2013/5/7
N2 - We discuss the theory, discretization, and numerics of curves which are evolving such that part of their shape, or at least their curvature as a function of arc length, remains unchanged. The discretization of a curve as a smooth sequence of circular arcs is well suited for such purposes, and allows us to reduce evolution of curves to the evolution of a control point collection in a certain finite-dimensional shape space. We approach this evolution by a 2-step process: linearized evolution via optimized velocity fields, followed by optimization in order to exactly fulfill all geometric side conditions. We give applications to freeform architecture, including "rationalization" of a surface by congruent arcs, form finding and, most interestingly, non-static architecture. © 2013 The Author(s) Computer Graphics Forum © 2013 The Eurographics Association and Blackwell Publishing Ltd.
AB - We discuss the theory, discretization, and numerics of curves which are evolving such that part of their shape, or at least their curvature as a function of arc length, remains unchanged. The discretization of a curve as a smooth sequence of circular arcs is well suited for such purposes, and allows us to reduce evolution of curves to the evolution of a control point collection in a certain finite-dimensional shape space. We approach this evolution by a 2-step process: linearized evolution via optimized velocity fields, followed by optimization in order to exactly fulfill all geometric side conditions. We give applications to freeform architecture, including "rationalization" of a surface by congruent arcs, form finding and, most interestingly, non-static architecture. © 2013 The Author(s) Computer Graphics Forum © 2013 The Eurographics Association and Blackwell Publishing Ltd.
UR - http://hdl.handle.net/10754/562747
UR - http://doi.wiley.com/10.1111/cgf.12020
UR - http://www.scopus.com/inward/record.url?scp=84877612294&partnerID=8YFLogxK
U2 - 10.1111/cgf.12020
DO - 10.1111/cgf.12020
M3 - Article
SN - 0167-7055
VL - 32
SP - 1
EP - 10
JO - Computer Graphics Forum
JF - Computer Graphics Forum
IS - 2pt1
ER -