Abstract
Lighting Networks combine different global illumination algorithms in a composite lighting simulation and restrict costly lighting effects to important parts of the scene. Each lighting algorithm is considered a Lighting Operator or LightOp. Each LightOp takes illumination information as input and generates new illumination information as output after simulating the global lighting effects in the scene. Lighting Networks permit arbitrary combinations of these basic LightOps in order to obtain a composite lighting simulation.
Original language | English (US) |
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Pages (from-to) | 22-31 |
Number of pages | 10 |
Journal | IEEE Computer Graphics and Applications |
Volume | 18 |
Issue number | 2 |
DOIs | |
State | Published - 1998 |
Externally published | Yes |
ASJC Scopus subject areas
- Software
- Computer Graphics and Computer-Aided Design