Constraint-based simulation of adhesive contact

Jorge Gascón, Javier S. Zurdo, Miguel A. Otaduy

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

20 Scopus citations

Abstract

Dynamics with contact are often formulated as a constrained optimization problem. This approach allows handling in an integrated manner both non-penetration and frictional constraints. Following developments in the computational mechanics field, we have designed an algorithm for adding the simulation of adhesive contact constraints in the context of state-of-the-art constraint-based contact solvers. We show that implicit adhesion constraints can be handled with minor changes to existing solvers, and we demonstrate our algorithm on a diverse range of objects, including mass-spring cloth, volumetric finite-element models, and rigid bodies.

Original languageEnglish (US)
Title of host publicationComputer Animation 2010 - ACM SIGGRAPH / Eurographics Symposium Proceedings, SCA 2010
PublisherAssociation for Computing Machinery, Inc
Pages39-44
Number of pages6
ISBN (Electronic)9783905674279
StatePublished - Jul 2 2010
EventACMSIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2010 - Madrid, Spain
Duration: Jul 2 2010Jul 4 2010

Publication series

NameComputer Animation 2010 - ACM SIGGRAPH / Eurographics Symposium Proceedings, SCA 2010

Conference

ConferenceACMSIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2010
Country/TerritorySpain
CityMadrid
Period07/2/1007/4/10

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Software
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

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