Abstract
Molecular visualization is often challenged with rendering of large molecular structures in real time. We introduce a novel approach that enables us to show even large protein complexes. Our method is based on the level-of-detail concept, where we exploit three different abstractions combined in one visualization. Firstly, molecular surface abstraction exploits three different surfaces, solvent-excluded surface (SES), Gaussian kernels and van der Waals spheres, combined as one surface by linear interpolation. Secondly, we introduce three shading abstraction levels and a method for creating seamless transitions between these representations. The SES representation with full shading and added contours stands in focus while on the other side a sphere representation of a cluster of atoms with constant shading and without contours provide the context. Thirdly, we propose a hierarchical abstraction based on a set of clusters formed on molecular atoms. All three abstraction models are driven by one importance function classifying the scene into the near-, mid- and far-field. Moreover, we introduce a methodology to render the entire molecule directly using the A-buffer technique, which further improves the performance. The rendering performance is evaluated on series of molecules of varying atom counts.
Original language | English |
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Pages (from-to) | 276-287 |
Number of pages | 12 |
Journal | Computer Graphics Forum |
Volume | 33 |
Issue number | 6 |
DOIs | |
State | Published - Sep 2014 |
Externally published | Yes |
Keywords
- level of detail algorithms
- implicit surfaces
- clustering
- scientific visualization
- IMPLICIT SURFACES
- DYNAMICS
- TRANSFORMATION
- GRAPHICS
- SHAPE