TY - GEN
T1 - DesIGN: Design inspiration from generative networks
AU - Sbai, Othman
AU - Elhoseiny, Mohamed
AU - Bordes, Antoine
AU - LeCun, Yann
AU - Couprie, Camille
N1 - Generated from Scopus record by KAUST IRTS on 2019-11-20
PY - 2019/1/1
Y1 - 2019/1/1
N2 - Can an algorithm create original and compelling fashion designs to serve as an inspirational assistant? To help answer this question, we design and investigate different image generation models associated with different loss functions to boost novelty in fashion generation. The dimensions of our explorations include: (i) different Generative Adversarial Networks architectures that start from noise vectors to generate fashion items, (ii) a new loss function that encourages novelty, and (iii) a generation process following the key elements of fashion design (disentangling shape and texture). A key challenge of this study is the evaluation of generated designs and the retrieval of best ones, hence we put together an evaluation protocol associating automatic metrics and human experimental studies. We show that our proposed creativity loss yields better overall appreciation than the one employed in Creative Adversarial Networks. In the end, about 61% of our images are thought to be created by human designers rather than by a computer while also being considered original per our human subject experiments, and our proposed loss scores the highest compared to existing losses in both novelty and likability.
AB - Can an algorithm create original and compelling fashion designs to serve as an inspirational assistant? To help answer this question, we design and investigate different image generation models associated with different loss functions to boost novelty in fashion generation. The dimensions of our explorations include: (i) different Generative Adversarial Networks architectures that start from noise vectors to generate fashion items, (ii) a new loss function that encourages novelty, and (iii) a generation process following the key elements of fashion design (disentangling shape and texture). A key challenge of this study is the evaluation of generated designs and the retrieval of best ones, hence we put together an evaluation protocol associating automatic metrics and human experimental studies. We show that our proposed creativity loss yields better overall appreciation than the one employed in Creative Adversarial Networks. In the end, about 61% of our images are thought to be created by human designers rather than by a computer while also being considered original per our human subject experiments, and our proposed loss scores the highest compared to existing losses in both novelty and likability.
UR - http://link.springer.com/10.1007/978-3-030-11015-4_5
UR - http://www.scopus.com/inward/record.url?scp=85061700314&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-11015-4_5
DO - 10.1007/978-3-030-11015-4_5
M3 - Conference contribution
SN - 9783030110147
BT - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
PB - Springer [email protected]
ER -