Abstract
Two-parameter families of straight lines (line congruences) are implicitly present in graphics and geometry processing
in several important ways including lighting and shape analysis. In this paper we make them accessible
to optimization and geometric computing, by introducing a general discrete version of congruences based on
piecewise-linear correspondences between triangle meshes. Our applications of congruences are based on the
extraction of a so-called torsion-free support structure, which is a procedure analogous to remeshing a surface
along its principal curvature lines. A particular application of such structures are freeform shading and lighting
systems for architecture. We combine interactive design of such systems with global optimization in order to satisfy
geometric constraints. In this way we explore a new area where architecture can greatly benefit from graphics.
Original language | English (US) |
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Pages (from-to) | 53-62 |
Number of pages | 10 |
Journal | Computer Graphics Forum |
Volume | 32 |
Issue number | 5 |
DOIs | |
State | Published - Aug 19 2013 |
ASJC Scopus subject areas
- Computer Networks and Communications