Abstract
We describe an interactive editing framework that provides control over the type, location, and number of irregular vertices in a triangle mesh. We first provide a theoretical analysis to identify the simplest possible operations for editing irregular vertices and then introduce a hierarchy of editing operations to control the type, location, and number of irregular vertices. We demonstrate the power of our editing framework with an example application in pattern design on surfaces.
Original language | English (US) |
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Title of host publication | Proceedings of ACM SIGGRAPH Asia 2010, SIGGRAPH Asia 2010 |
Volume | 29 |
Edition | 6 |
DOIs | |
State | Published - 2010 |
Externally published | Yes |
Event | ACM SIGGRAPH Asia 2010, SIGGRAPH Asia 2010 - Seoul, Korea, Republic of Duration: Dec 15 2010 → Dec 18 2010 |
Other
Other | ACM SIGGRAPH Asia 2010, SIGGRAPH Asia 2010 |
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Country/Territory | Korea, Republic of |
City | Seoul |
Period | 12/15/10 → 12/18/10 |
Keywords
- irregular vertices
- topology
- triangle mesh editing
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design