Editing operations for irregular vertices in triangle meshes

Yuanyuan Li*, Eugene Zhang, Yoshihiro Kobayashi, Peter Wonka

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

26 Scopus citations

Abstract

We describe an interactive editing framework that provides control over the type, location, and number of irregular vertices in a triangle mesh. We first provide a theoretical analysis to identify the simplest possible operations for editing irregular vertices and then introduce a hierarchy of editing operations to control the type, location, and number of irregular vertices. We demonstrate the power of our editing framework with an example application in pattern design on surfaces.

Original languageEnglish (US)
Title of host publicationProceedings of ACM SIGGRAPH Asia 2010, SIGGRAPH Asia 2010
Volume29
Edition6
DOIs
StatePublished - 2010
Externally publishedYes
EventACM SIGGRAPH Asia 2010, SIGGRAPH Asia 2010 - Seoul, Korea, Republic of
Duration: Dec 15 2010Dec 18 2010

Other

OtherACM SIGGRAPH Asia 2010, SIGGRAPH Asia 2010
Country/TerritoryKorea, Republic of
CitySeoul
Period12/15/1012/18/10

Keywords

  • irregular vertices
  • topology
  • triangle mesh editing

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

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