Abstract
We propose texture maps that contain at each texel all the parameters of a Lafortune representation BRDF as a compact, but quite general surface appearance representation. We describe a method for rendering such surfaces rapidly on current graphics hardware and demonstrate the method with real, measured surfaces and hand-painted surfaces. We also propose a method of rendering such spatial bi-directional reflectance distribution functions using prefiltered environment maps. Only one set of maps is required for rendering the different BRDFs stored at each texel over the surface.
Original language | English (US) |
---|---|
Pages | 79-88 |
Number of pages | 10 |
State | Published - 2002 |
Externally published | Yes |
Event | Graphics hardware 2002 - Saarbrucken, Germany Duration: Sep 1 2002 → Sep 2 2002 |
Other
Other | Graphics hardware 2002 |
---|---|
Country/Territory | Germany |
City | Saarbrucken |
Period | 09/1/02 → 09/2/02 |
Keywords
- Graphics hardware
- Reflectance & shading models
- Rendering hardware
- Texture mapping
ASJC Scopus subject areas
- Hardware and Architecture
- Computer Science Applications