TY - JOUR
T1 - Gaussian material synthesis
AU - Zsolnai-Fehér, Károly
AU - Wonka, Peter
AU - Wimmer, Michael
N1 - KAUST Repository Item: Exported on 2020-10-01
Acknowledgements: We would like to thank Robin Marin for the material test scene and Vlad Miller for his help with geometry modeling, Felícia Zsolnai–Fehér for improving the design of many figures, Hiroyuki Sakai, Christian Freude, Johannes Unterguggenberger, Pranav Shyam and Minh Dang for their useful comments, and Silvana Podaras for her help with a previous version of this work.We also thank NVIDIA for providing the GPU used to train our neural networks. This work was partially funded by Austrian Science Fund (FWF), project number P27974. Scene and geometry credits: Gold Bars – JohnsonMartin, Christmas Ornaments – oenvoyage, Banana – sgamusse, Bowl – metalix, Grapes – PickleJones, Glass Fruits – BobReed64, Ice cream – b2przemo, Vases – Technausea, Break Time – Jay–Artist, Wrecking Ball – floydkids, Italian Still Life – aXel, Microplanet – marekv, Microplanet vegetation – macio.
PY - 2018/7/31
Y1 - 2018/7/31
N2 - We present a learning-based system for rapid mass-scale material synthesis that is useful for novice and expert users alike. The user preferences are learned via Gaussian Process Regression and can be easily sampled for new recommendations. Typically, each recommendation takes 40-60 seconds to render with global illumination, which makes this process impracticable for real-world workflows. Our neural network eliminates this bottleneck by providing high-quality image predictions in real time, after which it is possible to pick the desired materials from a gallery and assign them to a scene in an intuitive manner.Workflow timings against Disney's
AB - We present a learning-based system for rapid mass-scale material synthesis that is useful for novice and expert users alike. The user preferences are learned via Gaussian Process Regression and can be easily sampled for new recommendations. Typically, each recommendation takes 40-60 seconds to render with global illumination, which makes this process impracticable for real-world workflows. Our neural network eliminates this bottleneck by providing high-quality image predictions in real time, after which it is possible to pick the desired materials from a gallery and assign them to a scene in an intuitive manner.Workflow timings against Disney's
UR - http://hdl.handle.net/10754/630344
UR - https://dl.acm.org/citation.cfm?doid=3197517.3201307
UR - http://www.scopus.com/inward/record.url?scp=85056897787&partnerID=8YFLogxK
U2 - 10.1145/3197517.3201307
DO - 10.1145/3197517.3201307
M3 - Article
SN - 0730-0301
VL - 37
SP - 1
EP - 14
JO - ACM Transactions on Graphics
JF - ACM Transactions on Graphics
IS - 4
ER -