GPU rendering of relief mapped conical frusta

D. Bhagvat*, S. Jeschke, D. Cline, P. Wonka

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

3 Scopus citations

Abstract

This paper proposes to use relief-mapped conical frusta (cones cut by planes) to skin skeletal objects. Based on this representation, current programmable graphics hardware can perform the rendering with only minimal communication between the CPU and GPU. A consistent definition of conical frusta including texture parametrization and a continuous surface normal is provided. Rendering is performed by analytical ray casting of the relief-mapped frusta directly on the GPU. We demonstrate both static and animated objects rendered using our technique and compare to polygonal renderings of similar quality.

Original languageEnglish (US)
Pages (from-to)2131-2139
Number of pages9
JournalComputer Graphics Forum
Volume28
Issue number8
DOIs
StatePublished - Dec 2009
Externally publishedYes

Keywords

  • GPU ray casting
  • Object skinning
  • Relief mapping

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

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