Abstract
In this paper we propose a real-time rendering approach for procedural cities. Our first contribution is a new lightweight grammar representation that compactly encodes facade structures and allows fast per-pixel access. We call this grammar F-shade. Our second contribution is a prototype rendering system that renders an urban model from the compact representation directly on the GPU. Our suggested approach explores an interesting connection from procedural modeling to real-time rendering. Evaluating procedural descriptions at render time uses less memory than the generation of intermediate geometry. This enables us to render large urban models directly from GPU memory.
Original language | English (US) |
---|---|
Pages (from-to) | 1479-1487 |
Number of pages | 9 |
Journal | Computer Graphics Forum |
Volume | 29 |
Issue number | 4 |
DOIs | |
State | Published - Jun 2010 |
Externally published | Yes |
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design