Computer Science
Hyperedges
100%
Group Representation
100%
Representation Learning
100%
Group Members
75%
Sparsity
50%
User Interaction
50%
Personal Preference
50%
User Representation
25%
Embedding Method
25%
Learning Group
25%
Preference Learning
25%
Graph Neural Network
25%
Network Representation Learning
25%
Experimental Result
25%
Keyphrases
Group Recommendation
100%
Hyperedge Embedding
100%
Group Representation
80%
Hypergroup
40%
Group Similarity
40%
Learning Groups
20%
User Interaction Data
20%
Occasional Group Recommendation
20%
Preference Learning
20%
Group Recommender
20%
Joint Training
20%
Hyperedge
20%
Overlapping Relations
20%
Learning Networks
20%
Friendship Preferences
20%
Individual Preferences
20%