TY - GEN
T1 - Importance-driven volume rendering
AU - Viola, Ivan
AU - Kanitsar, Armin
AU - Gröller, Meister Eduard
PY - 2004
Y1 - 2004
N2 - This paper introduces importance-driven volume rendering as a novel technique for automatic focus and context display of volumetric data. Our technique is a generalization of cut-away views, which - depending on the viewpoint - remove or suppress less important parts of a scene to reveal more important underlying information. We automatize and apply this idea to volumetric data. Each part of the volumetric data is assigned an object importance which encodes visibility priority. This property determines which structures should be readily discernible and which structures are less important. In those image regions, where an object occludes more important structures it is displayed more sparsely than in those areas where no occlusion occurs. Thus the objects of interest are clearly visible. For each object several representations, i.e., levels of sparseness, are specified. The display of an individual object may incorporate different levels of sparseness. The goal is to emphasize important structures and to maximize the information content in the final image. This paper also discusses several possible schemes for level of sparseness specification and different ways how object importance can be composited to determine the final appearance of a particular object.
AB - This paper introduces importance-driven volume rendering as a novel technique for automatic focus and context display of volumetric data. Our technique is a generalization of cut-away views, which - depending on the viewpoint - remove or suppress less important parts of a scene to reveal more important underlying information. We automatize and apply this idea to volumetric data. Each part of the volumetric data is assigned an object importance which encodes visibility priority. This property determines which structures should be readily discernible and which structures are less important. In those image regions, where an object occludes more important structures it is displayed more sparsely than in those areas where no occlusion occurs. Thus the objects of interest are clearly visible. For each object several representations, i.e., levels of sparseness, are specified. The display of an individual object may incorporate different levels of sparseness. The goal is to emphasize important structures and to maximize the information content in the final image. This paper also discusses several possible schemes for level of sparseness specification and different ways how object importance can be composited to determine the final appearance of a particular object.
KW - Focus+context techniques
KW - Level-of-detail techniques
KW - Non-photorealistic techniques
KW - View-dependent visualization
KW - Volume rendering
UR - http://www.scopus.com/inward/record.url?scp=17044423688&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:17044423688
SN - 0780387880
T3 - IEEE Visualization 2004 - Proceedings, VIS 2004
SP - 139
EP - 145
BT - IEEE Visualization 2004 - Proceedings, VIS 2004
A2 - Rushmeier, H.
A2 - Turk, G.
A2 - Wijk, J.J.
T2 - IEEE Visualization 2004 - Proceedings, VIS 2004
Y2 - 10 October 2004 through 15 October 2004
ER -