TY - GEN
T1 - Information theory in computer graphics and visualization
AU - Sbert, Mateu
AU - Feixas, Miquel
AU - Viola, Ivan
AU - Rigau, Jaume
AU - Chover, Miguel
PY - 2011
Y1 - 2011
N2 - We present a half-day course to review several information theory applications for computer graphics and visualization. Information theory tools, widely used in scientific fields such as engineering, physics, genetics and neuroscience, are also emerging as useful transversal tools in computer graphics and related fields. We introduce the basic concepts of information theory and how they map into application areas. Application areas in computer graphics include viewpoint selection, mesh saliency, scene exploration, ambient occlusion, geometry simplification, radiosity, adaptive ray-tracing and shape descriptors. Application areas in visualization are view selection for volume data, flow visualization, ambient occlusion, time-varying volume visualization, transfer function definition, time-varying volume visualization, iso-surface similarity maps and quality metrics. The applications fall broadly into two categories: the mapping of the problem to an information channel - as in viewpoint applications - and the direct use of measures such as entropy, Kullback-Leibler distance, Jensen-Shannon divergence, and f-divergences. These would be used to evaluate, for instance, the homogeneity of a set of samples being used as metrics. We will also discuss the potential applications of the information bottleneck method that allows us to progressively extract or merge information in a hierarchical structure.
AB - We present a half-day course to review several information theory applications for computer graphics and visualization. Information theory tools, widely used in scientific fields such as engineering, physics, genetics and neuroscience, are also emerging as useful transversal tools in computer graphics and related fields. We introduce the basic concepts of information theory and how they map into application areas. Application areas in computer graphics include viewpoint selection, mesh saliency, scene exploration, ambient occlusion, geometry simplification, radiosity, adaptive ray-tracing and shape descriptors. Application areas in visualization are view selection for volume data, flow visualization, ambient occlusion, time-varying volume visualization, transfer function definition, time-varying volume visualization, iso-surface similarity maps and quality metrics. The applications fall broadly into two categories: the mapping of the problem to an information channel - as in viewpoint applications - and the direct use of measures such as entropy, Kullback-Leibler distance, Jensen-Shannon divergence, and f-divergences. These would be used to evaluate, for instance, the homogeneity of a set of samples being used as metrics. We will also discuss the potential applications of the information bottleneck method that allows us to progressively extract or merge information in a hierarchical structure.
UR - http://www.scopus.com/inward/record.url?scp=84855675532&partnerID=8YFLogxK
U2 - 10.1145/2077434.2077443
DO - 10.1145/2077434.2077443
M3 - Conference contribution
AN - SCOPUS:84855675532
SN - 9781450311359
T3 - SIGGRAPH Asia 2011 Courses, SA'11
BT - SIGGRAPH Asia 2011 Courses, SA'11
T2 - SIGGRAPH Asia 2011 Courses, SA'11
Y2 - 12 December 2011 through 15 December 2011
ER -