TY - CHAP
T1 - Information theory tools for computer graphics
AU - Sbert, Mateu
AU - Feixas, Miquel
AU - Rigau, Jaume
AU - Chover, Miguel
AU - Viola, Ivan
PY - 2009/9/2
Y1 - 2009/9/2
N2 - Information theory (IT) tools, widely used in scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also emerging as useful transversal tools in computer graphics. In this book, we present the basic concepts of IT and how they have been applied to the graphics areas of radiosity, adaptive ray-tracing, shape descriptors, viewpoint selection and saliency, scientific visualization, and geometry simplification. Some of the approaches presented, such as the viewpoint techniques, are now the state of the art in visualization. Almost all of the techniques presented in this book have been previously published in peer-reviewed conference proceedings or international journals. Here, we have stressed their common aspects and presented them in an unified way, so the reader can clearly see which problems IT tools can help solve, which specific tools to use, and how to apply them. A basic level of knowledge in computer graphics is required but basic concepts in IT are presented. The intended audiences are both students and practitioners of the fields above and related areas in computer graphics. In addition, IT practitioners will learn about these applications.
AB - Information theory (IT) tools, widely used in scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also emerging as useful transversal tools in computer graphics. In this book, we present the basic concepts of IT and how they have been applied to the graphics areas of radiosity, adaptive ray-tracing, shape descriptors, viewpoint selection and saliency, scientific visualization, and geometry simplification. Some of the approaches presented, such as the viewpoint techniques, are now the state of the art in visualization. Almost all of the techniques presented in this book have been previously published in peer-reviewed conference proceedings or international journals. Here, we have stressed their common aspects and presented them in an unified way, so the reader can clearly see which problems IT tools can help solve, which specific tools to use, and how to apply them. A basic level of knowledge in computer graphics is required but basic concepts in IT are presented. The intended audiences are both students and practitioners of the fields above and related areas in computer graphics. In addition, IT practitioners will learn about these applications.
KW - Complexity
KW - Entropy
KW - Geometry simplification
KW - Information bottleneck method
KW - Information theory
KW - Jensen - Shannon divergence
KW - Level of detail
KW - Mutual information
KW - Radiosity
KW - Ray-tracing
KW - Scientific visualization
KW - Shape descriptors
KW - Viewpoint selection
UR - http://www.scopus.com/inward/record.url?scp=70349083305&partnerID=8YFLogxK
U2 - 10.2200/S00208ED1V01Y200909CGR012
DO - 10.2200/S00208ED1V01Y200909CGR012
M3 - Chapter
AN - SCOPUS:70349083305
SN - 9781598299304
T3 - Synthesis Lectures on Computer Graphics and Animation
SP - 1
EP - 153
BT - Synthesis Lectures on Computer Graphics and Animation
ER -