Abstract
Large scale and structurally complex volume datasets from high-resolution 3D imaging devices or computational simulations pose a number of technical challenges for interactive visual analysis. In this paper, we present the first integration of a multiscale volume representation based on tensor approximation within a GPU-accelerated out-of-core multiresolution rendering framework. Specific contributions include (a) a hierarchical brick-tensor decomposition approach for pre-processing large volume data, (b) a GPU accelerated tensor reconstruction implementation exploiting CUDA capabilities, and (c) an effective tensor-specific quantization strategy for reducing data transfer bandwidth and out-of-core memory footprint. Our multiscale representation allows for the extraction, analysis and display of structural features at variable spatial scales, while adaptive level-of-detail rendering methods make it possible to interactively explore large datasets within a constrained memory footprint. The quality and performance of our prototype system is evaluated on large structurally complex datasets, including gigabyte-sized micro-tomographic volumes.
Original language | English (US) |
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Article number | 6064978 |
Pages (from-to) | 2135-2143 |
Number of pages | 9 |
Journal | IEEE Transactions on Visualization and Computer Graphics |
Volume | 17 |
Issue number | 12 |
DOIs | |
State | Published - 2011 |
Externally published | Yes |
Keywords
- GPU/CUDA
- interactive volume visualization
- multiresolution rendering
- multiscale
- tensor reconstruction
ASJC Scopus subject areas
- Software
- Signal Processing
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design