Interactive procedural street modeling

Guoning Chen*, Gregory Esch, Peter Wonka, Pascal Müller, Eugene Zhang

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

84 Scopus citations

Abstract

This paper addresses the problem of interactively modeling large street networks. We introduce an intuitive and flexible modeling framework in which a user can create a street network from scratch or modify an existing street network. This is achieved through designing an underlying tensor field and editing the graph representing the street network. The framework is intuitive because it uses tensor fields to guide the generation of a street network. The framework is flexible because it allows the user to combine various global and local modeling operations such as brush strokes, smoothing, constraints, noise and rotation fields. Our results will show street networks and three-dimensional urban geometry of high visual quality.

Original languageEnglish (US)
StatePublished - 2008
Externally publishedYes
EventACM SIGGRAPH 2008 Papers 2008, SIGGRAPH'08 - Los Angeles, CA, United States
Duration: Aug 11 2008Aug 15 2008

Other

OtherACM SIGGRAPH 2008 Papers 2008, SIGGRAPH'08
Country/TerritoryUnited States
CityLos Angeles, CA
Period08/11/0808/15/08

Keywords

  • Procedural modeling
  • Street modeling
  • Street networks
  • Tensor field design
  • Tensor fields

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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