TY - GEN
T1 - Interactive visual exploration of a trillion particles
AU - Schatz, Karsten
AU - Müller, Christoph
AU - Krone, Michael
AU - Schneider, Jens
AU - Reina, Guido
AU - Ertl, Thomas
N1 - KAUST Repository Item: Exported on 2020-10-01
Acknowledgements: This work was partially funded by Deutsche Forschungsgemeinschaft (DFG) as part of SFB 716. J. Schneider is funded by the Visual Computing Center, King Abdullah University of Science and Technology.
PY - 2017/3/10
Y1 - 2017/3/10
N2 - We present a method for the interactive exploration of tera-scale particle data sets. Such data sets arise from molecular dynamics, particle-based fluid simulation, and astrophysics. Our visualization technique provides a focus+context view of the data that runs interactively on commodity hardware. The method is based on a hybrid multi-scale rendering architecture, which renders the context as a hierarchical density volume. Fine details in the focus are visualized using direct particle rendering. In addition, clusters like dark matter halos can be visualized as semi-transparent spheres enclosing the particles. Since the detail data is too large to be stored in main memory, our approach uses an out-of-core technique that streams data on demand. Our technique is designed to take advantage of a dual-GPU configuration, in which the workload is split between the GPUs based on the type of data. Structural features in the data are visually enhanced using advanced rendering and shading techniques. To allow users to easily identify interesting locations even in overviews, both the focus and context view use color tables to show data attributes on the respective scale. We demonstrate that our technique achieves interactive performance on a one trillionpar-ticle data set from the DarkSky simulation.
AB - We present a method for the interactive exploration of tera-scale particle data sets. Such data sets arise from molecular dynamics, particle-based fluid simulation, and astrophysics. Our visualization technique provides a focus+context view of the data that runs interactively on commodity hardware. The method is based on a hybrid multi-scale rendering architecture, which renders the context as a hierarchical density volume. Fine details in the focus are visualized using direct particle rendering. In addition, clusters like dark matter halos can be visualized as semi-transparent spheres enclosing the particles. Since the detail data is too large to be stored in main memory, our approach uses an out-of-core technique that streams data on demand. Our technique is designed to take advantage of a dual-GPU configuration, in which the workload is split between the GPUs based on the type of data. Structural features in the data are visually enhanced using advanced rendering and shading techniques. To allow users to easily identify interesting locations even in overviews, both the focus and context view use color tables to show data attributes on the respective scale. We demonstrate that our technique achieves interactive performance on a one trillionpar-ticle data set from the DarkSky simulation.
UR - http://hdl.handle.net/10754/623212
UR - http://ieeexplore.ieee.org/document/7874310/
UR - http://www.scopus.com/inward/record.url?scp=85017220047&partnerID=8YFLogxK
U2 - 10.1109/LDAV.2016.7874310
DO - 10.1109/LDAV.2016.7874310
M3 - Conference contribution
SN - 9781509056590
SP - 56
EP - 64
BT - 2016 IEEE 6th Symposium on Large Data Analysis and Visualization (LDAV)
PB - Institute of Electrical and Electronics Engineers (IEEE)
ER -