@inproceedings{1744fd626ace45739cc50d0180823d0a,
title = "Interactive visualization of complex real-world light sources",
abstract = "Interactive visualization of complex, real-world light sources has so far not been feasible. We present a hardware accelerated direct lighting algorithm based on a recent high quality light source acquisition technique. By introducing an approximate reconstruction of the exact model, a multi-pass rendering approach, and a compact data representation, we are able to achieve interactive frame rates. The method is part of the processing pipeline from light source acquisition to high quality lighting of a virtual world.",
keywords = "Acceleration, Data visualization, Hardware, Image reconstruction, Light sources, Lighting, Optical feedback, Optical filters, Pipelines, Rendering (computer graphics)",
author = "X. Granier and M. Goesele and W. Heidrich and Seidel, {H. P.}",
note = "Publisher Copyright: {\textcopyright} 2003 IEEE.; 11th Pacific Conference on Computer Graphics and Applications, PG 2003 ; Conference date: 08-10-2003 Through 10-10-2003",
year = "2003",
doi = "10.1109/PCCGA.2003.1238247",
language = "English (US)",
series = "Proceedings - Pacific Conference on Computer Graphics and Applications",
publisher = "IEEE Computer Society",
pages = "59--66",
editor = "Reinhard Klein and Jon Rokne and Wenping Wang",
booktitle = "Proceedings - 11th Pacific Conference on Computer Graphics and Applications, PG 2003",
address = "United States",
}