Learning in networked systems

Jeff S. Shamma*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The setup of learning in networked systems is a collection of decision making components with local information and limited communication interacting to balance a collective objective with local incentives. This talk presents a tutorial overview of learning in such settings from a game theoretic perspective. While game theory is well known for its traditional role as a modeling framework in social sciences, it is seeing growing interest as a design approach for distributed architecture control. In game theoretic learning, the focus shifts away from equilibrium solution concepts and towards the dynamics of how decision makers reach equilibrium. This talk presents a sampling of results in game theoretic learning from its origins as a "descriptive" model for social systems to its "prescriptive" role as an approach to designing networked control. The talk presents also presents various examples from distributed coordination.

Original languageEnglish (US)
Title of host publication2013 IEEE 52nd Annual Conference on Decision and Control, CDC 2013
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages2563
Number of pages1
ISBN (Print)9781467357173
DOIs
StatePublished - 2013
Externally publishedYes
Event52nd IEEE Conference on Decision and Control, CDC 2013 - Florence, Italy
Duration: Dec 10 2013Dec 13 2013

Publication series

NameProceedings of the IEEE Conference on Decision and Control
ISSN (Print)0743-1546
ISSN (Electronic)2576-2370

Other

Other52nd IEEE Conference on Decision and Control, CDC 2013
Country/TerritoryItaly
CityFlorence
Period12/10/1312/13/13

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Modeling and Simulation
  • Control and Optimization

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