@inproceedings{07b18198e27d43ad99053a1e884d5ce0,
title = "Learning in networked systems",
abstract = "The setup of learning in networked systems is a collection of decision making components with local information and limited communication interacting to balance a collective objective with local incentives. This talk presents a tutorial overview of learning in such settings from a game theoretic perspective. While game theory is well known for its traditional role as a modeling framework in social sciences, it is seeing growing interest as a design approach for distributed architecture control. In game theoretic learning, the focus shifts away from equilibrium solution concepts and towards the dynamics of how decision makers reach equilibrium. This talk presents a sampling of results in game theoretic learning from its origins as a {"}descriptive{"} model for social systems to its {"}prescriptive{"} role as an approach to designing networked control. The talk presents also presents various examples from distributed coordination.",
author = "Shamma, {Jeff S.}",
year = "2013",
doi = "10.1109/CDC.2013.6760267",
language = "English (US)",
isbn = "9781467357173",
series = "Proceedings of the IEEE Conference on Decision and Control",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "2563",
booktitle = "2013 IEEE 52nd Annual Conference on Decision and Control, CDC 2013",
address = "United States",
note = "52nd IEEE Conference on Decision and Control, CDC 2013 ; Conference date: 10-12-2013 Through 13-12-2013",
}