TY - GEN
T1 - Learning skills from play: Artificial curiosity on a Katana robot arm
AU - Ngo, Hung
AU - Luciw, Matthew
AU - Forster, Alexander
AU - Schmidhuber, Juergen
N1 - Generated from Scopus record by KAUST IRTS on 2022-09-14
PY - 2012/8/22
Y1 - 2012/8/22
N2 - Artificial curiosity tries to maximize learning progress. We apply this concept to a physical system. Our Katana robot arm curiously plays with wooden blocks, using vision, reaching, and grasping. It is intrinsically motivated to explore its world. As a by-product, it learns how to place blocks stably, and how to stack blocks. © 2012 IEEE.
AB - Artificial curiosity tries to maximize learning progress. We apply this concept to a physical system. Our Katana robot arm curiously plays with wooden blocks, using vision, reaching, and grasping. It is intrinsically motivated to explore its world. As a by-product, it learns how to place blocks stably, and how to stack blocks. © 2012 IEEE.
UR - http://ieeexplore.ieee.org/document/6252824/
UR - http://www.scopus.com/inward/record.url?scp=84865074511&partnerID=8YFLogxK
U2 - 10.1109/IJCNN.2012.6252824
DO - 10.1109/IJCNN.2012.6252824
M3 - Conference contribution
SN - 9781467314909
BT - Proceedings of the International Joint Conference on Neural Networks
ER -