TY - GEN
T1 - Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback
AU - Margolis, Todd
AU - DeFanti, Thomas A.
AU - Dawe, Greg
AU - Prudhomme, Andrew
AU - Schulze, Jurgen P.
AU - Cutchin, Steven
N1 - KAUST Repository Item: Exported on 2020-10-01
PY - 2011/1/23
Y1 - 2011/1/23
N2 - Researchers at the University of California, San Diego, have created a new, relatively low-cost augmented reality system that enables users to touch the virtual environment they are immersed in. The Heads-Up Virtual Reality device (HUVR) couples a consumer 3D HD flat screen TV with a half-silvered mirror to project any graphic image onto the user's hands and into the space surrounding them. With his or her head position optically tracked to generate the correct perspective view, the user maneuvers a force-feedback (haptic) device to interact with the 3D image, literally 'touching' the object's angles and contours as if it was a tangible physical object. HUVR can be used for training and education in structural and mechanical engineering, archaeology and medicine as well as other tasks that require hand-eye coordination. One of the most unique characteristics of HUVR is that a user can place their hands inside of the virtual environment without occluding the 3D image. Built using open-source software and consumer level hardware, HUVR offers users a tactile experience in an immersive environment that is functional, affordable and scalable.
AB - Researchers at the University of California, San Diego, have created a new, relatively low-cost augmented reality system that enables users to touch the virtual environment they are immersed in. The Heads-Up Virtual Reality device (HUVR) couples a consumer 3D HD flat screen TV with a half-silvered mirror to project any graphic image onto the user's hands and into the space surrounding them. With his or her head position optically tracked to generate the correct perspective view, the user maneuvers a force-feedback (haptic) device to interact with the 3D image, literally 'touching' the object's angles and contours as if it was a tangible physical object. HUVR can be used for training and education in structural and mechanical engineering, archaeology and medicine as well as other tasks that require hand-eye coordination. One of the most unique characteristics of HUVR is that a user can place their hands inside of the virtual environment without occluding the 3D image. Built using open-source software and consumer level hardware, HUVR offers users a tactile experience in an immersive environment that is functional, affordable and scalable.
UR - http://hdl.handle.net/10754/555688
UR - http://proceedings.spiedigitallibrary.org/proceeding.aspx?articleid=730673
UR - http://www.scopus.com/inward/record.url?scp=79951607145&partnerID=8YFLogxK
U2 - 10.1117/12.876584
DO - 10.1117/12.876584
M3 - Conference contribution
SN - 9780819484017
BT - Three-Dimensional Imaging, Interaction, and Measurement
PB - SPIE-Intl Soc Optical Eng
ER -