TY - GEN
T1 - Metamorphers
AU - Sorger, Johannes
AU - Mindek, Peter
AU - Rautek, Peter
AU - Gröller, Eduard
AU - Johnson, Graham
AU - Viola, Ivan
N1 - KAUST Repository Item: Exported on 2020-10-01
Acknowledgements: This project has been funded by the Vienna Science and Technology Fund (WWTF) through project VRG11-010 and was supported by the EC Marie Curie Career Integration Grant through project PCIG13-GA-2013-618680, as well as by the OeAD Scientific & Technological Agreement SK 14/2016 through the ManyViews project. The authors would like to extend their gratitude to Bara Kozlikova, Manuela Waldner, Martin Ilcik, and Wiktor Manczarski for their valuable input.
PY - 2018/1/18
Y1 - 2018/1/18
N2 - In molecular biology, illustrative animations are used to convey complex biological phenomena to broad audiences. However, such animations have to be manually authored in 3D modeling software, a time consuming task that has to be repeated from scratch for every new data set, and requires a high level of expertise in illustration, animation, and biology. We therefore propose metamorphers: a set of operations for defining animation states as well as the transitions to them in the form of re-usable storytelling templates. The re-usability is two-fold. Firstly, due to their modular nature, metamorphers can be re-used in different combinations to create a wide range of animations. Secondly, due to their abstract nature, metamorphers can be re-used to re-create an intended animation for a wide range of compatible data sets. Metamorphers thereby mask the low-level complexity of explicit animation specifications by exploiting the inherent properties of the molecular data, such as the position, size, and hierarchy level of a semantic data subset. We demonstrate the re-usability of our technique based on the authoring and application of two animation use-cases to three molecular data sets.
AB - In molecular biology, illustrative animations are used to convey complex biological phenomena to broad audiences. However, such animations have to be manually authored in 3D modeling software, a time consuming task that has to be repeated from scratch for every new data set, and requires a high level of expertise in illustration, animation, and biology. We therefore propose metamorphers: a set of operations for defining animation states as well as the transitions to them in the form of re-usable storytelling templates. The re-usability is two-fold. Firstly, due to their modular nature, metamorphers can be re-used in different combinations to create a wide range of animations. Secondly, due to their abstract nature, metamorphers can be re-used to re-create an intended animation for a wide range of compatible data sets. Metamorphers thereby mask the low-level complexity of explicit animation specifications by exploiting the inherent properties of the molecular data, such as the position, size, and hierarchy level of a semantic data subset. We demonstrate the re-usability of our technique based on the authoring and application of two animation use-cases to three molecular data sets.
UR - http://hdl.handle.net/10754/627524
UR - https://dl.acm.org/citation.cfm?doid=3154353.3154364
UR - http://www.scopus.com/inward/record.url?scp=85044341033&partnerID=8YFLogxK
U2 - 10.1145/3154353.3154364
DO - 10.1145/3154353.3154364
M3 - Conference contribution
SN - 9781450351072
BT - Proceedings of the 33rd Spring Conference on Computer Graphics - SCCG '17
PB - Association for Computing Machinery (ACM)
ER -