Abstract
In this paper, we address the modeling and analysis issues associated with a generic theater level campaign where two adversaries pit their military resources against each other over a sequence of multiple engagements. In particular, we consider the scenario of an air raid campaign where one adversary uses suppression of enemy air defense (SEAD) aircraft and bombers (BMBs) against the other adversary's invading ground troops (GTs) that are defended by their mobile air defense (AD) units. The original problem is decomposed into a temporal and a spatial resource allocation problem. The temporal resource allocation problem is formulated and solved in a game-theoretical framework as a multiple resource interaction problem with linear attrition functions. The spatial resource allocation problem is posed as a risk minimization problem in which the optimal corridor of ingress and optimal movement of the GTs and AD units are decided by the adversaries. These two solutions are integrated using an aggregation/deaggregation approach to evaluate resource strengths and distribute losses. Several simulation experiments were carried out to demonstrate the main ideas.
Original language | English (US) |
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Pages (from-to) | 403-418 |
Number of pages | 16 |
Journal | IEEE Transactions on Systems, Man, and Cybernetics Part A:Systems and Humans. |
Volume | 32 |
Issue number | 3 |
DOIs | |
State | Published - May 2002 |
Externally published | Yes |
Keywords
- Air campaign modeling
- Applied game theory
- Military campaigns
- Resource allocation
- Resource interaction models
ASJC Scopus subject areas
- Software
- Control and Systems Engineering
- Human-Computer Interaction
- Computer Science Applications
- Electrical and Electronic Engineering