@inproceedings{82449ae089844642ba592fa373f7c2a2,
title = "Multi-scale terrain texturing using generative adversarial networks",
abstract = "We propose a novel, automatic generation process for detail maps that allows the reduction of tiling artifacts in real-time terrain rendering. This is achieved by training a generative adversarial network (GAN) with a single input texture and subsequently using it to synthesize a huge texture spanning the whole terrain. The low-frequency components of the GAN output are extracted, down-scaled and combined with the high-frequency components of the input texture during rendering. This results in a terrain texture that is both highly detailed and non-repetitive, which eliminates the tiling artifacts without decreasing overall image quality. The rendering is efficient regarding both memory consumption and computational costs. Furthermore, it is orthogonal to other techniques for terrain texture improvements such as texture splatting and can directly be combined with them.",
author = "Jonathan Klein and Stefan Hartmann and Michael Weinmann and Michels, {Dominik L.}",
note = "Publisher Copyright: {\textcopyright} 2017 IEEE.; 2017 International Conference on Image and Vision Computing New Zealand, IVCNZ 2017 ; Conference date: 04-12-2017 Through 06-12-2017",
year = "2017",
month = jul,
day = "2",
doi = "10.1109/IVCNZ.2017.8402495",
language = "English (US)",
series = "International Conference Image and Vision Computing New Zealand",
publisher = "IEEE Computer Society",
pages = "1--6",
booktitle = "2017 International Conference on Image and Vision Computing New Zealand, IVCNZ 2017",
address = "United States",
}