TY - GEN
T1 - Open3D
T2 - 21st International Conference on Web3D Technology, Web3D 2016
AU - Lu, Zhihan
AU - Guerrero, Paul
AU - Mitra, Niloy J.
AU - Steed, Anthony
N1 - Publisher Copyright:
© 2016 ACM.
PY - 2016/7/22
Y1 - 2016/7/22
N2 - Detailed, large-scale 3D models of cities are important assets for many applications. While creating such models is difficult and time consuming, keeping them updated is even more challenging. In comparison, in many domains, crowd-sourcing of data is now an established process for expanding the scope or detail of data sets. In this paper, we describe the initial prototype implementation of Open3D, a crowd-sourcing platform for distributed curation of large-scale city models. We present an open architecture with interfaces that clearly separate model storage and indexing from viewing or editing. To support collaborative editing of extremely large models, we propose to use a modeling and model description paradigm that can integrate polygon-based modeling with parametric operations. We demonstrate the main concepts and prototype through an online city model that can be synchronously edited by multiple users, with live changes being propagated among clients. The main implementation consists of a set of web services, which support key functions such as model storage, locks for editing and spatial queries; a light-weight viewer based on the Cesium library, which runs on desktops and mobile devices; and a prototype editor, which clients can install to edit the models.
AB - Detailed, large-scale 3D models of cities are important assets for many applications. While creating such models is difficult and time consuming, keeping them updated is even more challenging. In comparison, in many domains, crowd-sourcing of data is now an established process for expanding the scope or detail of data sets. In this paper, we describe the initial prototype implementation of Open3D, a crowd-sourcing platform for distributed curation of large-scale city models. We present an open architecture with interfaces that clearly separate model storage and indexing from viewing or editing. To support collaborative editing of extremely large models, we propose to use a modeling and model description paradigm that can integrate polygon-based modeling with parametric operations. We demonstrate the main concepts and prototype through an online city model that can be synchronously edited by multiple users, with live changes being propagated among clients. The main implementation consists of a set of web services, which support key functions such as model storage, locks for editing and spatial queries; a light-weight viewer based on the Cesium library, which runs on desktops and mobile devices; and a prototype editor, which clients can install to edit the models.
KW - Architecture
KW - Collaborative Editing
KW - Large 3d Models
KW - Procedural Edits
KW - Shape Modeling
UR - http://www.scopus.com/inward/record.url?scp=84983503026&partnerID=8YFLogxK
U2 - 10.1145/2945292.2945302
DO - 10.1145/2945292.2945302
M3 - Conference contribution
AN - SCOPUS:84983503026
T3 - Proceedings of the 21st International Conference on Web3D Technology, Web3D 2016
SP - 87
EP - 94
BT - Proceedings of the 21st International Conference on Web3D Technology, Web3D 2016
PB - Association for Computing Machinery, Inc
Y2 - 22 July 2016 through 24 July 2016
ER -