TY - GEN
T1 - PEEP
T2 - 21st International Symposium on Vision, Modeling and Visualization, VMV 2016
AU - Agus, Marco
AU - Jaspe-Villanueva, Alberto
AU - Pintore, Giovanni
AU - Gobbetti, Enrico
N1 - Publisher Copyright:
© 2016 The Author(s) Eurographics Proceedings © 2016 The Eurographics Association.
PY - 2016
Y1 - 2016
N2 - We present a novel simple technique for rapidly creating and presenting interactive immersive 3D exploration experiences of 2D pictures and images of natural and artificial landscapes. Various application domains, ranging from virtual exploration of works of art to street navigation systems, can benefit from the approach. The method, dubbed PEEP, is motivated by the perceptual characteristics of the human visual system in interpreting perspective cues and detecting relative angles between lines. It applies to the common perspective images with zero or one vanishing points, and does not require the extraction of a precise geometric description of the scene. Taking as input a single image without other information, an automatic analysis technique fits a simple but perceptually consistent parametric 3D representation of the viewed space, which is used to drive an indirect constrained exploration method capable to provide the illusion of 3D exploration with realistic monocular (perspective and motion parallax) and binocular (stereo) depth cues. The effectiveness of the method is demonstrated on a variety of casual pictures and exploration configurations, including mobile devices.
AB - We present a novel simple technique for rapidly creating and presenting interactive immersive 3D exploration experiences of 2D pictures and images of natural and artificial landscapes. Various application domains, ranging from virtual exploration of works of art to street navigation systems, can benefit from the approach. The method, dubbed PEEP, is motivated by the perceptual characteristics of the human visual system in interpreting perspective cues and detecting relative angles between lines. It applies to the common perspective images with zero or one vanishing points, and does not require the extraction of a precise geometric description of the scene. Taking as input a single image without other information, an automatic analysis technique fits a simple but perceptually consistent parametric 3D representation of the viewed space, which is used to drive an indirect constrained exploration method capable to provide the illusion of 3D exploration with realistic monocular (perspective and motion parallax) and binocular (stereo) depth cues. The effectiveness of the method is demonstrated on a variety of casual pictures and exploration configurations, including mobile devices.
UR - http://www.scopus.com/inward/record.url?scp=85019559591&partnerID=8YFLogxK
U2 - 10.2312/vmv.20161347
DO - 10.2312/vmv.20161347
M3 - Conference contribution
AN - SCOPUS:85019559591
T3 - VMV 2016 - Vision, Modeling and Visualization
SP - 93
EP - 100
BT - VMV 2016 - Vision, Modeling and Visualization
A2 - Fellner, Dieter
PB - Eurographics Association
Y2 - 10 October 2016 through 12 October 2016
ER -