Procedural modeling of buildings

Pascal Müller*, Peter Wonka, Simon Haegler, Andreas Ulmer, Luc Van Gool

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

253 Scopus citations

Abstract

CGA shape, a novel shape grammar for the procedural modeling of CG architecture, produces building shells with high visual quality and geometric detail. It produces extensive architectural models for computer games and movies, at low cost. Context sensitive shape rules allow the user to specify interactions between the entities of the hierarchical shape descriptions. Selected examples demonstrate solutions to previously unsolved modeling problems, especially to consistent mass modeling with volumetric shapes of arbitrary orientation. CGA shape is shown to efficiently generate massive urban models with unprecedented level of detail, with the virtual rebuilding of the archaeological site of Pompeii as a case in point.

Original languageEnglish (US)
Title of host publicationACM SIGGRAPH 2006 Papers, SIGGRAPH '06
Pages614-623
Number of pages10
DOIs
StatePublished - 2006
Externally publishedYes
EventACM SIGGRAPH 2006 Papers, SIGGRAPH '06 - Boston, MA, United States
Duration: Jul 30 2006Aug 3 2006

Publication series

NameACM SIGGRAPH 2006 Papers, SIGGRAPH '06

Other

OtherACM SIGGRAPH 2006 Papers, SIGGRAPH '06
Country/TerritoryUnited States
CityBoston, MA
Period07/30/0608/3/06

Keywords

  • Chomsky grammars
  • L-systems
  • architecture
  • computer-aided design
  • procedural modeling

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Software

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