Abstract
Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual simulation of a bone-cutting burr that is being developed as a component of a training system for temporal bone surgery. We use a physically motivated model to describe the burr-bone interaction, which includes haptic forces evaluation, the bone erosion process, and the resulting debris. The current implementation, directly operating on a voxel discretization of patient-specific 3D CT and MR imaging data, is efficient enough to provide real-time feedback on a low-end multiprocessing PC platform.
Original language | English (US) |
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Pages (from-to) | 110-122 |
Number of pages | 13 |
Journal | Presence: Teleoperators and Virtual Environments |
Volume | 12 |
Issue number | 1 |
DOIs | |
State | Published - Feb 2003 |
Externally published | Yes |
ASJC Scopus subject areas
- Software
- Control and Systems Engineering
- Human-Computer Interaction
- Computer Vision and Pattern Recognition