TY - GEN
T1 - SoccerNet Game State Reconstruction
T2 - 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, CVPRW 2024
AU - Somers, Vladimir
AU - Joos, Victor
AU - Cioppa, Anthony
AU - Giancola, Silvio
AU - Ghasemzadeh, Seyed Abolfazl
AU - Magera, Floriane
AU - Standaert, Baptiste
AU - Mansourian, Amir M.
AU - Zhou, Xin
AU - Kasaei, Shohreh
AU - Ghanem, Bernard
AU - Alahi, Alexandre
AU - Van Droogenbroeck, Marc
AU - De Vleeschouwer, Christophe
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Tracking and identifying athletes on the pitch holds a central role in collecting essential insights from the game, such as estimating the total distance covered by players or understanding team tactics. This tracking and identification process is crucial for reconstructing the game state, defined by the athletes' positions and identities on a 2D top-view of the pitch, (i.e. a minimap). However, reconstructing the game state from videos captured by a single camera is challenging. It requires understanding the position of the athletes and the viewpoint of the camera to localize and identify players within the field. In this work, we formalize the task of Game State Reconstruction and introduce SoccerNet-GSR, a novel Game State Reconstruction dataset focusing on football videos. SoccerNet-GSR is composed of 200 video sequences of 30 seconds, annotated with 9.37 million line points for pitch localization and camera calibration, as well as over 2.36 million athlete positions on the pitch with their respective role, team, and jersey number. Furthermore, we introduce GS-HOTA, a novel metric to evaluate game state reconstruction methods. Finally, we propose and release an end-to-end baseline for game state reconstruction, bootstrapping the research on this task. Our experiments show that GSR is a challenging novel task, which opens the field for future research. Our dataset and codebase are publicly available at https://github.com/SoccerNet/sn-gamestate.
AB - Tracking and identifying athletes on the pitch holds a central role in collecting essential insights from the game, such as estimating the total distance covered by players or understanding team tactics. This tracking and identification process is crucial for reconstructing the game state, defined by the athletes' positions and identities on a 2D top-view of the pitch, (i.e. a minimap). However, reconstructing the game state from videos captured by a single camera is challenging. It requires understanding the position of the athletes and the viewpoint of the camera to localize and identify players within the field. In this work, we formalize the task of Game State Reconstruction and introduce SoccerNet-GSR, a novel Game State Reconstruction dataset focusing on football videos. SoccerNet-GSR is composed of 200 video sequences of 30 seconds, annotated with 9.37 million line points for pitch localization and camera calibration, as well as over 2.36 million athlete positions on the pitch with their respective role, team, and jersey number. Furthermore, we introduce GS-HOTA, a novel metric to evaluate game state reconstruction methods. Finally, we propose and release an end-to-end baseline for game state reconstruction, bootstrapping the research on this task. Our experiments show that GSR is a challenging novel task, which opens the field for future research. Our dataset and codebase are publicly available at https://github.com/SoccerNet/sn-gamestate.
KW - Camera Calibration
KW - Dataset
KW - Football
KW - Game State Reconstruction
KW - MOT
KW - Multi-Object Tracking
KW - Re-Identification
KW - Soccer
KW - SoccerNet
KW - SoccerNet-GSR
KW - Sports
KW - Sports Field Registration
KW - Tracking
KW - Video Understanding
UR - http://www.scopus.com/inward/record.url?scp=85204484916&partnerID=8YFLogxK
U2 - 10.1109/CVPRW63382.2024.00334
DO - 10.1109/CVPRW63382.2024.00334
M3 - Conference contribution
AN - SCOPUS:85204484916
T3 - IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops
SP - 3293
EP - 3305
BT - Proceedings - 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, CVPRW 2024
PB - IEEE Computer Society
Y2 - 16 June 2024 through 22 June 2024
ER -