TY - GEN
T1 - Virtual environment for processing medial axis representations of 3D nanoscale reconstructions of brain cellular structures
AU - Boges, Daniya
AU - Cali, Corrado
AU - Magistretti, Pierre J.
AU - Hadwiger, Markus
AU - Sicat, Ronell Barrera
AU - Agus, Marco
N1 - KAUST Repository Item: Exported on 2020-10-01
Acknowledgements: This work is supported by King Abdullah University of Science and Technology KAUST-EPFL Alliance for Integrative Modeling of Brain Energy Metabolism under Grant No.: 2313.
PY - 2019/11/12
Y1 - 2019/11/12
N2 - We present a novel immersive environment for the interactive analysis of nanoscale cellular reconstructions of rodent brain samples acquired through electron microscopy. The system is focused on medial axis representations (skeletons) of branched and tubular structures of brain cells, and it is specifically designed for: i) effective semi-automatic creation of skeletons from surface-based representations of cells and structures ii) fast proofreading, i.e., correcting and editing of semi-automatically constructed skeleton representations, and iii) useful exploration, i.e., measuring, comparing, and analyzing geometric features related to cellular structures based on medial axis representations. The application runs in a standard PC-tethered virtual reality (VR) setup with a head mounted display (HMD), controllers, and tracking sensors. The system is currently used by neuroscientists for performing morphology studies on sparse reconstructions of glial cells and neurons extracted from a sample of the somatosensory cortex of a juvenile rat.
AB - We present a novel immersive environment for the interactive analysis of nanoscale cellular reconstructions of rodent brain samples acquired through electron microscopy. The system is focused on medial axis representations (skeletons) of branched and tubular structures of brain cells, and it is specifically designed for: i) effective semi-automatic creation of skeletons from surface-based representations of cells and structures ii) fast proofreading, i.e., correcting and editing of semi-automatically constructed skeleton representations, and iii) useful exploration, i.e., measuring, comparing, and analyzing geometric features related to cellular structures based on medial axis representations. The application runs in a standard PC-tethered virtual reality (VR) setup with a head mounted display (HMD), controllers, and tracking sensors. The system is currently used by neuroscientists for performing morphology studies on sparse reconstructions of glial cells and neurons extracted from a sample of the somatosensory cortex of a juvenile rat.
UR - http://hdl.handle.net/10754/661107
UR - http://dl.acm.org/citation.cfm?doid=3359996.3365042
UR - http://www.scopus.com/inward/record.url?scp=85076153947&partnerID=8YFLogxK
U2 - 10.1145/3359996.3365042
DO - 10.1145/3359996.3365042
M3 - Conference contribution
SN - 9781450370011
BT - 25th ACM Symposium on Virtual Reality Software and Technology
PB - ACM Press
ER -