TY - GEN
T1 - VirtualizeMe: Real-time avatar creation for Tele-Immersion environments
AU - Knoblauch, Daniel
AU - Font, Pau Moreno
AU - Kuester, Falko
N1 - KAUST Repository Item: Exported on 2020-10-01
Acknowledged KAUST grant number(s): US 2008-107
Acknowledgements: This publication is based in part on work supported by Award No.US 2008-107, made by King Abdullah University of Science andTechnology (KAUST)
This publication acknowledges KAUST support, but has no KAUST affiliated authors.
PY - 2010/3
Y1 - 2010/3
N2 - VirtualizeMe introduces a new design for a fully immersive Tele-Immersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creation approach full-filling four main attributes: high resolution, scalability, flexibility and affordability. This is achieved by a total separation of reconstruction and rendering and exploiting the capabilities of modern graphic cards. The high resolution is achieved by using as much of the input information as possible through lossless compression of the input data and introducing a focused volumetric visual hull reconstruction. The resulting avatar allows eye-to-eye collaboration for remote users. The interaction with the virtual world is facilitated by the volumetric avatar model and allows a fully immersive system. This paper shows a proof of concept based on publicly available pre-recorded data to allow easier comparison. ©2010 IEEE.
AB - VirtualizeMe introduces a new design for a fully immersive Tele-Immersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creation approach full-filling four main attributes: high resolution, scalability, flexibility and affordability. This is achieved by a total separation of reconstruction and rendering and exploiting the capabilities of modern graphic cards. The high resolution is achieved by using as much of the input information as possible through lossless compression of the input data and introducing a focused volumetric visual hull reconstruction. The resulting avatar allows eye-to-eye collaboration for remote users. The interaction with the virtual world is facilitated by the volumetric avatar model and allows a fully immersive system. This paper shows a proof of concept based on publicly available pre-recorded data to allow easier comparison. ©2010 IEEE.
UR - http://hdl.handle.net/10754/600170
UR - http://ieeexplore.ieee.org/document/5444767/
UR - http://www.scopus.com/inward/record.url?scp=77952705324&partnerID=8YFLogxK
U2 - 10.1109/VR.2010.5444767
DO - 10.1109/VR.2010.5444767
M3 - Conference contribution
SN - 9781424462377
SP - 279
EP - 280
BT - 2010 IEEE Virtual Reality Conference (VR)
PB - Institute of Electrical and Electronics Engineers (IEEE)
ER -